Saturday, March 27, 2010

Wanted : Hunting Grounds

Looks like Trials of the Magians has taken full swing. And by "full swing", I mean "people obsessed over getting hundreds of kills of certain mob families".

What about me? Not really. I hated the quest for unlocking Dark Knight, so how do you think I feel about killing 400 mobs? Or 100 while there's a sandstorm? Of specific families that yield xp no less. Even worse, killing an NM 4 times over? Holy crap, I want nothing to do with that!

...Well, I'd better get used to it, 'cause now, people are everywhere mowing down those monsters. To make matters worse, we had a strong influx of adventurers from overseas, their lands having been decimated by some natural disaster. So yeah, we're back to the population from way back, which in itself isn't bad. But with the new system? People are stepping on each other's toes quite easily now.

I'm mostly disappointed because my "usual spot" is now hoarded because of the "kill 400 arcanas" quest. Yeah, I'm talking about my Ro'Maeve Fields of Valor quest. No way I can get those measly 6 kills anymore. It was hard enough already when there was a dozen people there, now imagine over 20! Nope, training won't work anymore, and apparently campaigning isn't a go either, as people want to get the highest ranks to be allowed to assault the ShadowLord himself.

So what's a Thief/Monk/Bard to do? Find another hunting grounds. And sadly, that other dozen regulars who did FoVs in competition with me will be searching for the same thing. Only one option seems to be made available for me.

I'm forced to train with Snuggleh. Right now, I'm working to help get his Dragoon in the higher levels. That should tide things a bit until more changes come, like that level cap increase. In so far, Level Sync seems to be the safest bet for statu quo.

Monday, March 1, 2010

Making the Best of the Worst

Yesterday, I was feeling extremely depressed. Heck, I was on the verge of tears after the news that came from the Adventurers Management Division party held in a private locale in Jeuno.

To learn that I haven't hit my cap on the jobs I spent so long to learn... It was devastating. It demanded an entire revision of my objectives.

...But what objectives were obliterated? People complained of my whining for no reason, mainly because I couldn't come up with a real one, most argument sounding like poor excuses. I mean, I'm not the only one whose potential will be further unlocked and in need of new training campaigns for improvement. And heck, most of my subjobs are already leveled, only exceptions being Dancer and Scholar. So why whine higher than my counterparts who settled for an expertise level of 37 for said needed subjobs?

Took me a few hours to figure this one out, and a day to plan my next few months of adventuring around this impending change. My major problem is my personnal need to be as polyvalent as possible. And the solution is to delegate some roles I traditionally fulfilled in a pinch to my companions.

Thinking through it, I have 6 different jobs at full competency at the moment, and I was planning at least another one in the near future, as soon as I completed my current objective to be able to wear a full artifact set of armor for the 15 first jobs I've grown to know. That would have set me up for Maat's ultimate challenge, and a chance to earn one of his fabled caps. That isn't too much hurt. But after that, I was thinking of picking up either Red Mage or White Mage, to add a supporting healer role to my already wide array of available relief I can bring to events. Seeing how I can already tank as a Paladin, support as a Bard, deal damage as a Monk, nuke as a Black Mage and pull as a Thief, that seemed like the logical completion of my available services.

But once the cap is hightened to new levels, I know for a fact I won't be able to keep up with all my competencies. I'll have to pick which ones I still want to fulfill.

In so far is at least Monk and Bard. Considering how a lower level Bard still adds a lot to a party, that will probably fall in the back of my focused roles. Monk is at the front of it, as the title of my news blog surmises. That leaves four other jobs. Time to eliminate a few.

Blue Mage is out from the get-go. I do love unleashing the beast within me (even if it got in by what I would call "surgical rape"), but it's a very situational job in most events I partake in. As for Paladin... I'd rather leave that to Bucer, and maybe someday Snuggleh would take up the sword and shield. This last drop out means I can merit out for reduced enmity, which will help all my other non-tanking jobs.

Leaves Black Mage and Thief. ...Considering my Thief is only "useful" as a puller, it does fall back near my Bard in terms of importance. However, farming runs with Snuggleh would benefit from my Treasure Hunter ability, which I can expect to be further improved at the incoming higher levels. So it's bound to stay. As for Black Mage... Do you even have to ask? Coupled with my Monk, I can shake'n'bake some Yagudos. What's not to love! Besides, we're likely to rekindle our Zi'Tah manaburns, meaning I'll have an easy ticket with that job specifically.

And for that White Mage or Red Mage? ...That falls short of making my list at the moment. Unless I work hard to get it to at least 75 by the time our potentials' limit gets upped, it'll have to remain in the realms of "I wished."

Plan for the moment :
  • Get my Beastmaster, Summoner and Red Mage to 60;
  • Get my Dancer and Scholar to 50;
  • Merit the hell out of my Black Mage;
  • Get my White Mage to 75 if time allows.
Plan once the cap is removed
  • Get my Genkai 6 done (like there won't be one -.-;);
  • Cap my Monk;
  • Cap my Black Mage;
  • Cap my Thief;
  • Cap my Bard.
Joy of joys. And I left out the whole "will the armor I get today be worth something by the end of the year?" Really... joy of joys.